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>> No.5695180 [View]
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5695180

So I've been playing around in Trenchbroom, mostly just making some "prefabs" instead of actually working on my level yet and have some questions_
Is there a rule for how thick walls touching the void should be?
Should I add colored lighting? Quake didn't originally support it so I'm not sure if I should put it in. does Quakespasm support it?
Is the bad performance in the editor normal? Feels like 15 fps or something.

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