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>> No.2713718 [View]
File: 11 KB, 400x299, g-u.jpg [View same] [iqdb] [saucenao] [google]
2713718

>>2713696
>s-stop talking about Doom 4! stop it! STOP IT!
>Doom 4 discussion is fine
>it has nothing to do with Doom! despite being a sequel and despite being a continuation of the franchise and
>neither does any of this shit but it's still fine to talk about
>YOU'RE DIGGING FOR DRAMA

Sure, okay.

>> No.2427337 [View]
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2427337

>>2427276
I'm trying to word this very carefully, so forgive me if I trip up and say something shitty:

It's just another part of the strange divide between gameplay mods and mapsets.
Mapwads are kind of sacred to the Doom community. Mapwads have been the very, very first type of mod that was ever made for the engine, and all of the big, big projects made for the engine throughout its history have been mapwads.
We've seen and talked about it before, Doomworld (love it or hate it, the lifeblood of the Doommunity) doesn't give a shit about gameplay mods. They want maps. Gameplay mods on there languish. Even the stuff that gets awards and are played regularly, nobody posts in their topics or pays attention to them. Meanwhile you get some random mapset and suddenly ten pages by the next week.

It's not just Doomworld, though. Practically every part of the community loves and craves mapsets. A good gameplay mod will last you years, but a good mapset will last you forever. Even with people that love gameplay mods, the question always rises up that "what would be a good map to play this with?".
Mapsets are integral to the game and the modding scene. So everyone has this sort of...respect for it. You make your own stuff. You don't shit on the classics. You don't steal other people's works. Why? Well, you just don't.
This can also be demonstrated by comparing a bad gameplay mod with a bad mapset. If you take a shitty gameplay mod (let's say Alando Guns) and play it, you basically just go "wow that was shitty" and delete it. You play a bad mapset (let's say any Terrywad) and it's not just enough that it's bad. No, it's a bane. It's a blight.
Likewise, you take a gameplay mod with tons of sprites nicked from other sources (say, Russian Overkill) and it's perfectly fine that very little is original. It's just a gameplay mod. Anyone can do one.
You take a mapset with a ton of maps mashed together without any credit, like D2Xtreme, and people shit all over it for being theft.

>> No.1687176 [View]
File: 11 KB, 400x299, g-u.jpg [View same] [iqdb] [saucenao] [google]
1687176

>>1687156
fuck it
i quit
fine

keep on masturbating to whatever map format you want and keep shoving your dick in other mappers because they're not using the format you like

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