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/vr/ - Retro Games

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>> No.10610134 [View]
File: 232 KB, 948x261, Screenshot 2024-01-17 231838.png [View same] [iqdb] [saucenao] [google]
10610134

>>10610014
>No you couldn't you idiot
yes you can. you fucking retard. you can literally set thief and hitman to their easiest difficulties and you ARE MOSTLY FREE to kill as many people as you like.
>You will get swarmed in those games if you're detected and combat itself is not particularly fun. The stealth in MGS is forced in a couple of sections but other than that there's no reason to be stealthy and there's no risk to being detected
i dont even know to respond to this.

there's an explicit alert phase in MGS that escalates, the further it goes up, the more you lose your radar, the more you get swarmed in combat, and explicitly combat is fucking harder than stealth. like a good stealth game would have.

for MGS2, on extreme, your health is capped at 50. on EE, its 30. most guards will explicitly kill you in a single burst. if they have a shotgun, you're pretty much dead in one shot. there's an explicit reason not to engage in it.

fucking retard.

>Meanwhile MGS stealth is just looking at the minimap and avoiding detection cones
yes. many stealth games are based around avoiding vision cones. glad you think you're smart for putting that out. you can shut off the radar in later titles (dont assume the game is easy because of this).

>It is more mandatory than MGS
i know you're full of shit for stating this. absolutely full of it. it was never 'mandatory', it was completely optional, and deliberately shallow and binary on purpose to serve the freeform action without restriction on going loud or being quiet. Deus Ex was never meant to be hard.

in terms of stealth action games being challenging

hitman>MGS>SC>Thief

the ultimate retard test would be thinking that thief's difficulty even stemmed from its stealth mechanics. i guarantee if somebody says this, they're a fucking tard lol.

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