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/vr/ - Retro Games

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>> No.9680343 [View]
File: 29 KB, 545x362, fr_tho_XD.jpg [View same] [iqdb] [saucenao] [google]
9680343

Do you consider only them for the times, or for how they 'hold up' today?
What makes a game hold up?
What makes a game age?
...
I consider a modern gaming example to illustrate this well:
Skyrim holds up to this day (as a fan in my opinion) as a modern masterpiece.
Fallout 4 was dated the day it came out, but is still possible to enjoy if you rear-project it to be an Oblivion-like game and not a Skyrim successor.
For me, Mario 64 holds up to par well ahead of Sunshine and Galaxy, both of which are severely dated.
As for zelda, the early 3d era has aged interestingly:
Wind Waker has aged into quality
64 has always been good
TP has aged like milk
SS has also aged poorly.
Super Metroid is a game I think of as having no reason for a remake to ever happen.
Zero Mission and Fusion have aged in ways SM has not.

I think Sega Genesis games are aging into a fine vintage, and are much more attractive now than they were for the past 10 years, but maybe that's just me.

Does anyone have any more comments on the passage of time, and it's effect on video games?

>> No.9501374 [View]
File: 29 KB, 545x362, 1653089771768.jpg [View same] [iqdb] [saucenao] [google]
9501374

>>9497089
The best time to play most games is usually near their release date but that's especially true for the early 3D era games like Twisted Metal, Tekken , Metal Gear Solid, etc. Now, you can look at them and they seem like (very) rough sketches for the more technically superior sequels but when they first came out there wasn't anything to compare them to they were the best versions of that sort of thing we'd ever seen and it was so exciting to play games like this. Nothing else left impressions quite like the initial versions even if the sequels did get better but you really had to be there to appreciate it.

And like everybody else has said, 2 was the best and then you could ignore them until Black came out

>> No.9058059 [View]
File: 29 KB, 545x362, 1653089771768.jpg [View same] [iqdb] [saucenao] [google]
9058059

>>9057991
Well yeah that's the problem. Pay to play only made sense when your access to games was limited and that one game you really wanted to play in particular only existed in an arcade cabinet. The whole arcade concept was very context-dependent and that context doesn't really exist anymore. People who didn't live through it at the time will never really have that experience. I'm glad my childhood was in the pre-internet era

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