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/vr/ - Retro Games

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>> No.5707501 [View]
File: 35 KB, 378x434, 1401121719084.jpg [View same] [iqdb] [saucenao] [google]
5707501

>>5707483
>DK sucks meme
hes the only way to take out heavy kremlings without using barrels and when he picks up a barrel its placed above his head, which is a more suitable position for defense from above. You can even jump into foes while holding a barrel with DK. Can't do that with Diddy. Diddy climbs ropes faster and runs slightly faster, which of course makes speedrunners cream themselves, but that doesn't make him outright better.

Dixie on the other hand can glide and holds barrels in the same position DK does. She just can't take out heavy kremlings, which is mitigated with the team up move.

Funny enough, the Team up move in DKC3 is undeniably worse because of how Dixie can't lift Kiddy Kong well. This anon >>5706668 was right, would have been better to have the 3rd game be a DK, Diddy, and Dixie game.

>> No.3986112 [View]
File: 35 KB, 378x434, 1401121719084.jpg [View same] [iqdb] [saucenao] [google]
3986112

>>3985843

>I do feel it doesn't feel as fantastic as DKC2 though and with that I mean 2 feels more like a fantasy world.

I like the fantastical element of 2. What can I say?

>They're more or less at the same level of creativity in both 2 and 3. The first one feels lacking compared to the two. I agree with Bleak and I also like most of them except for the K.Rool ones because it feels better to beat him in the first two games.

I think we'd have a blast playing these games in multiplayer, anon.

>Stampede Sprint is frustrating and that rocket level is bullshit. However, Animal Antics is also incredibly annoying with the Squitter, Squawks and Rattly sections. Klobber Karnage is just as infuriating as SS and Jungle Jinx (not to be confused with the first regular level from DKC1) has huge rolling tires which feels even more gimmicky than most levels from DKC3. That's why I debate that point as well.

I can agree with that but all I really can say to further this topic in the discussion is that I'm a classic Jurassic Park fan and as a kid, I felt completely immersed in DKC2's lost world. The levels are some of the most challenging in DKC, and while you may be right about some being gimmicky, I don't find the gimmicks in DKC3 to be a problem. I like those stages. Even the ones with inverted controls.

>I'd love to disagree but I can't.

Hell yeah you can't. Diddy is the man. I feel like the bulk of DKC3 hate is just because we can't be Diddy. They really should've just made it so it was just DK kidnapped. Kiddy felt like a half-assed effort to avoid reusing the same scenario when its practically the same.

>everything else

DKC2 is David Wise at his best in my opinion. The sheer variety, and they still ooze atmosphere. The swamp levels in particular.

>> No.2194339 [DELETED]  [View]
File: 35 KB, 378x434, 1421825132876.jpg [View same] [iqdb] [saucenao] [google]
2194339

I predict in the future there will most certainly be some sort of black market for Nintendo roms.
some of you may know about the recent take down of everything Nintendo at cool roms.com, which leads me to believe that Nintendo will most likely target other major rom sites as well.
my market thoughts:
>file sharing
>paid through bit coins
>normal: 0.99 cents
>import:$1.99
>translated:$2.99
with these guidelines, /vr/ could become a hub for Nintendo roms and sharing. Just a thought though.

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