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/vr/ - Retro Games

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>> No.9778315 [View]
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9778315

>>9778284
>they also removed the whole Snow Queen scenario.
Compared with Lunar's removed NPC lines and the sheer volume, that's not that far off.
>>9778303
>I don't recall WD ever redrawing faces
Meet Exile, Telnet game with Valis cameo.
But only in the JP version!
Can't have a Telnet game have a crossover with a Telnet series, not when it's unprofitable to WD, so it's changed to a line promoting Exile 2's localization.

>> No.9174453 [View]
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9174453

>>9173698
>they translated Japanese pop culture references via Western pop culture references
"Japanese cultural references" get systematically removed as "untranslatable gibberish" even by "modern" "professional and dedicated translators" to this day (didn't you mean "localization editors"? they hate the word "translation") and the most they'll bother about and then brag about endlessly is trying to preserve puns that include double meanings, or the goodness in their hearts not to butcher a cultural reference to some Western concept that was in the original Japanese text.

Example of how Working Designs dealt with something that could only be loosely defined as a "cultural reference". A videogame reference to another series by the same developer, already localized and well known for the audience that would have bought this game.
JP Version:
>Face: Yuko (Valis heroine)
>She complains about being tired of fighting demons, so she went to medieval France for a change of scenery.
US Version (Working Designs)
>Generic NPC
>"Exile 2: THE REVENGE" will be coming out on the Super-CD!!!"

post-scriptum: you said "jokes", and they're making a mockery of the everyone involved (plot, player, developers, game) so in that aspect they were indeed successful in making everything they touch a massive $70 practical joke.

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