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/vr/ - Retro Games

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>> No.8565141 [View]
File: 3.00 MB, 1000x563, resident_CRT.webm [View same] [iqdb] [saucenao] [google]
8565141

>>8565136
because mesh transparency looks like shit, has all sorts of hideous artifacts and is only a crude approximation of true transparency.

>> No.6371375 [View]
File: 3.00 MB, 1000x563, resident_CRT.webm [View same] [iqdb] [saucenao] [google]
6371375

>>6371371
that is, if you don't mind some meshes instead of half transparency.

>> No.6219946 [View]
File: 3.00 MB, 1000x563, resident_CRT.webm [View same] [iqdb] [saucenao] [google]
6219946

>dithering is completely indistinguishable from normal transparency over composi-

>> No.5024042 [View]
File: 3.00 MB, 1000x563, resident_CRT.webm [View same] [iqdb] [saucenao] [google]
5024042

>>5024036
>Why do they all show the same picture? Why didn't you throw one out?
Each is connected via different video outputs to compare quality between RGB, composite, and s-video (although in the picture I was using s-video across all three CRTs). I use them a lot to record webms for video quality threads like pic related. And again, there IS always the fact that they just look cool.

>> No.4980985 [View]
File: 3.00 MB, 1000x563, out2.webm [View same] [iqdb] [saucenao] [google]
4980985

>>4980572
>>4980810
You're right, it looks worse. Then again, I was talking about composite, not necessarily as displayed by a CRT.

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