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/vr/ - Retro Games

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>> No.8617067 [View]
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>> No.5383083 [View]
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>>5381318

>> No.5168752 [View]
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>>5168518

>> No.5093185 [View]
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>>5090910

>> No.4763917 [View]
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4763917

>Source ports are literally Hitler
>It's not how developers intended it

>> No.4406853 [View]
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>> No.4359698 [View]
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>> No.3890674 [View]
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>> No.3661118 [View]
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>> No.3488426 [View]
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>>3488392
>tfw soon we'll have filter fights about which smoothers and light sourcing engines look how the developers intended

>> No.3478070 [View]
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>> No.3446060 [View]
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>> No.3309943 [View]
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>> No.3304739 [View]
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>>3303727
Jeez sorry I missed your actual reply in the sea of pedantic bullshit we have in this thread.

Better... Well, better is relative. I'm sure the setup you have right now is bigger than any CRT you would pick up and usually I'd say sharper too but DLPs are also inherently imperfect (focus is never absolutely 100%).

When you emulate, if you switch your Wii back to 480p and send it out over component to a CRT and you set your emulators to 480p and use the native resolution of the actual console you'll get an image that looks like "what the developers intended" as ideal so most people including myself would say that yeah it'll look "better" on a CRT.

I have some detailed images somewhere I took of the same paused screens displaying the exact same 240p signals looping through my PVM to an LCD I could find for you or even take some comparisons with my new 60" plasma for you but I don't have any DLPs. I guess I do have an actual digital projector in the basement but the wiring's not in place to do the same comparison plus it would look pretty shit close up due to the texture of the wall.

>> No.2331970 [View]
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>>2331856
To a degree, yes. Filters, when used appropriately, add to the experience. Scanlines and NTSC filters give the game a more authentic feel, but overblown CRT effects such as tube distortion make things worse. Widescreen stretching and smoothing filters can make things work better on modern flatscreens, but overly-heavy filters can things to look muddy or splotchy and widescreen stretching can take awhile for some to get used to.

>> No.2278583 [View]
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>>2273678
It took me about ten minutes to find this image.

>> No.1987031 [View]
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>>1986972

>> No.1161580 [View]
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>> No.1148694 [View]
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>>1148651

>> No.1102826 [View]
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>shaders

>> No.1081637 [View]
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>> No.969690 [View]
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