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>> No.3603184 [View]
File: 731 KB, 720x360, MORE RECYLED GAMEPLAY.webm [View same] [iqdb] [saucenao] [google]
3603184

>>3603150
>>3603169

Working on rebooting it, check the ZDoom forums for the latest version though.

Yes I'm still here, yes I'm a sad bastard.

I'm rebooting cus I've realized there's a lot of ideas I've added in GMOTA don't really work very well in the grand scheme of things. I'm confident what I'm doing will be a massive improvement though.

This is either gonna save the mod or finally be the thing that kills it

>> No.3600168 [View]
File: 731 KB, 720x360, MORE RECYLED GAMEPLAY.webm [View same] [iqdb] [saucenao] [google]
3600168

>>3600161

The ice death itself is just making the monster responding to dying to a specific damagetype, then I had Marty make nice frozen sprites for all the monsters, then they just explode and die, pretty simple stuff actually.

The whole premise of the dagger's sword tech is extremely fast attacks, stunlocking chumps and putting them on ice. There's heartier sword attacks but GMOTA in general has faster, more absurd animations for the sake of keeping things snappy and arcadey.

>> No.3513942 [View]
File: 731 KB, 720x360, marty's a nerd.webm [View same] [iqdb] [saucenao] [google]
3513942

>>3513882

I CAN DO THAT TOO YOU WIENER

except jump over monsters because Blaz sucks at jumping

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