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>> No.3344754 [View]
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3344754

How do you properly import textures into a wad? I added some cool textures I found to a TEXTURE1 lump using Slade, and loaded it with Gzdbuilder. The walls look fine, but the floor looks all corrupted. What's also weird is that the flats show up as patches when I select walls, when they shouldn't in Boom format. I tried deleting the flats from the PNAMES lump, but that only made them appear as missing textures in the editor.

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