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/vr/ - Retro Games

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>> No.5213563 [View]
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5213563

>>5213280
>2 - 4 are absolutely true though.
No, none of it's true. The NES had few faithful arcade ports, and virtually none of them were as difficult as the originals. Only a handful of notable games had increased difficulty for the NA release, and a few even had the difficulty lowered.

The idea that a 30 minute game is "padded out" by its difficulty is totally a modern one, biased by the idea that you "beat" a game by viewing all of its content rather than developing the skill required to complete it. For me it's a disappointment when some modern indie game basically won't even LET you git gud, because your XP matters more than your skill, or there's no actual hard mode (or it's half-assed) because they know their primary audience just doesn't care. I don't really know what to tell somebody who's looking at Mario or Mega Man as a sadistically difficult game, or sees a week or two of regular play at a game you enjoy as an insane time investment.

As far as bad programming/design, that can just as easily make a game easier. And if anything, amateur-made games designed without a prophet motive in mind tend to be far more difficult.

So, whatever. Some people get mad and throw the controller and complain about the game cheating whenever they lose, nothing new.

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