[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2563520 [View]
File: 2.59 MB, 640x360, 1407274113288.gif [View same] [iqdb] [saucenao] [google]
2563520

>>2563251
>>2563257
What is it with people wanting quake mechanics in Doom?
they have strafe running right?

>> No.2348061 [View]
File: 2.59 MB, 640x360, 1407274113288.gif [View same] [iqdb] [saucenao] [google]
2348061

>sv_infiniteammo 1

>> No.1934004 [View]
File: 2.59 MB, 640x360, 1407274113288.gif [View same] [iqdb] [saucenao] [google]
1934004

>>1933985
Hey I don't play a lot of mapsets okay

>> No.1895840 [View]
File: 2.59 MB, 640x360, 1407274113288.gif [View same] [iqdb] [saucenao] [google]
1895840

>>1895814

Gonna be honest, this is a pretty resounding "meh" all around.

First thing I did was get on a bike, exit off of it on the ledge it was next to, and then watched it flicker and then spontaneously vanish.
Doing a nextmap while on the bike keeps you frozen and unable to do anything once you spawn on the next map.

The actual controls of the bike are unbelievably clunky. Acceleration and braking are there, yeah, but there's no variance in turning and it's just a flat amount. If you want to do sharp turns or easy turns, or see something jump in front of you, you're kind of FUBAR'd.
Overall, it just handles like a hacky tank rather than an actual agile cycle.

The view change and clunk when you go up and down a bump is pretty clever, but happens actually after you go up the damn thing, and if you're trying to weave between enemies the momentary freeze in control can get you killed.

Frankly, shooting and fighting while on it sucks a big fat floppy donkey dick. I can understand the technical limitations of being restricted to aiming where you're driving and not off to the side or something, but that's a huge damn death knell--combat on this is simply unviable.
For one, considering even enemy tiers as low as demons will make you crash and send you flying if you hit them, if you're going to shoot them you pretty much are forced to come to a slow pace or a standstill.
For two, add onto this that the weapon animation is slowed even further, and you have to spend a much longer time gunning enemies down than you would have just swerving to the side to avoid them or (in the case of extremely low-tier mooks) running them over.

I'll be honest, this is probably one of the more admirable attempts at creating a functional vehicle in Doom, but it still doesn't work because of the inherent problem in controlling the damn thing. It's not driving like a vehicle, it's not smooth, it just feels clunky and (ironically) slower than foot movement.
Vehicles just don't work in Doom.

>> No.1837987 [View]
File: 2.59 MB, 640x360, doomguy-rocket-strafe.gif [View same] [iqdb] [saucenao] [google]
1837987

>>1837959

Navigation
View posts[+24][+48][+96]