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>> No.2561449 [View]
File: 2.75 MB, 640x350, multiplayer deathmatch.webm [View same] [iqdb] [saucenao] [google]
2561449

https://www.polygon.com/2015/7/23/9027433/doom-4-multiplayer-preview-gameplay-loadouts-unlocks
>customize their loadouts, equipping two weapons from a list of six
> Loadouts also included an Equipment slot
>a Frag Grenade and Personal Teleporter, were available there
>a railgun capable of projecting a long, straight line of destruction, could only be found mid-match
> Downed enemies drop health and armor
> afraid that Doom would move way too fast for my modern sensibilities. Only after playing it do I realize that all shooters are, in their own way, pretty fast — Doom just has a different interpretation of speed.
>Not once during my match was I one-shot-killed by an enemy that I couldn't see.
>The only caveat to that pacing was the appearance of the Demon Rune, a power-up that transforms you into twin rocket-launching, jetpack-strapped Cyberdemon.
>It felt a bit gimmicky — I nabbed an impressive 21 kills thanks to my hoarding of the Rune almost every time it popped up
>there's much more to the multiplayer experience of Doom — most of which hasn't been announced yet.
> Stratton said. "There's whole components of multiplayer that aren't represented in this pre-alpha here at QuakeCon."
>Stratton said that despite the game's classical approach, it shouldn't ostracize the Call of Duty and Battlefield crowd, either.
>"For a player who's only played Call of Duty — I hope they pick it up, and have a fresh, exhilarating experience that maybe they haven't had before," Stratton said.
>Those components will include some form of progression element for Doom's multiplayer modes, although Stratton didn't go into detail about what kind of unlocks players can shoot for.
>"I think it's an important part of a game, that level of personalization, customization, the carrot on the stick"
>"It all kind of gets tossed into a big pot of soup, and you're saying, 'Does it feel fun, or does it not feel fun,' and then you make your decisions along those lines," Stratton added.

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