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/vr/ - Retro Games

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>> No.7369137 [View]
File: 36 KB, 400x300, OoT-Deku_Tree_2_IGN.jpg [View same] [iqdb] [saucenao] [google]
7369137

God, to think we ALMOST had this.
Or didn't I guess depending if the collector wasn't willing to sell had he knew of the overdump.
Did he knew of the overdump?

https://www.youtube.com/watch?v=CLkfUpdi-Po

>> No.7318134 [View]
File: 36 KB, 400x300, 1611083699223.jpg [View same] [iqdb] [saucenao] [google]
7318134

>>7318084
This ones probably my favorite though. The fog looks really good with them.

>> No.6394132 [View]
File: 36 KB, 400x300, OoT-Deku_Tree_2_IGN.jpg [View same] [iqdb] [saucenao] [google]
6394132

>>6394081
>I hung around that room for a while, even though there wasn't anything besides a gold skulltulla, felt very beta.
What room? Post screenshot please.

Also, seems like Inside the Deku Tree was relatively late into development, when the game changed target from 64DD to N64 cartridge. The old screenshots of this period, Early Sword on A, were when we got first introduced to Child Link, as well as the Inside the Deku Tree map not being even slightly similar to the final version - I mean, why would the Deku Tree even have windows carved in? Look at that light effect.

>>6394102
I feel there was no skybox programmed for this area.

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