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>> No.3568285 [View]
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3568285

Because I'm a dick and in good Dark Souls like fashion - I've completed the player status effects, there is now Poison, Bleed, Toxic and Curse - for those that aren't familiar with Dark Souls and how the game's status effects work basically exposure to certain environments and attacks inflicts the player with the corresponding ailment.

>Poison
once proc'd deals low damage over time, more of an annoyance if anything
>Toxic
like poison, but more lethal, must be cured quickly otherwise you're going to die. healing will only prolong the inevitable
>Blood loss
Once the bar has filled the player takes a lot of damage (1/3rd of their max health)
>Curse
The worst of the bunch, once the player's curse limit is broken they are killed instantly and their HP is halved until they can break the curse. There are very few cures available, and even then they may be rare.

Now, before people start worrying like "oh shit the madman has gone and fucked everything up by adding the absolute worst feature of Dark Souls into his mod 0/10 would not play" I'm not even sure if I'll use these ailments - I might consider changing them quite a bit or not using some all together. They're in at the moment just because I wanted to see if it'd work, just so you know, nothing is final in this.

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