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/vr/ - Retro Games

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>> No.10049332 [View]
File: 1.15 MB, 1200x673, Escape_NY3.jpg [View same] [iqdb] [saucenao] [google]
10049332

>>10049296
what I wouldn't do for a thief game set in an escape from newyork like retro futuristic dystopia. so much potential for unique gadget mechanics.

>> No.9988498 [View]
File: 1.15 MB, 1200x673, Escape_NY3.jpg [View same] [iqdb] [saucenao] [google]
9988498

>>9988465
>I'm sure this has some sort of deep implication, but I'm too retarded to figure out what.
How about making a miniature copy of your own map and using that semi-transparent spawnflag on it to create a holographic projection of it somewhere within the level?
optionally including the location of secrets too

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