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>> No.4138750 [View]
File: 216 KB, 800x600, Screenshot_Doom_20170722_183031.png [View same] [iqdb] [saucenao] [google]
4138750

Should probably remove the chainsaw guy from the chaingunner slot, not unseen for him to be fidgeting around up on a ledge and be completely wasted.
Or maybe I'll give him the ability to drop down ledges, that'd definitely change the dynamic of fighting him.

>>4138693
I did that already. Again, not much like TNT Evilution, but would absolutely recommend on it's own merits, great music and atmosphere. I felt the first few levels were a bit lame but I think that's because I came in expecting it to be more like Final Doom, looking back at them in retrospect there's not really anything wrong with them.
The second and third half really felt like an adventure, and there's some creative setpieces.

>>4138724
So far I'd recommend Mutiny as well, playing on HMP, it's pretty hard, but a pretty reasonable and good hard, there's (generally) always plenty of room to maneuver and plenty of ammunition, it never really feels like I was put in an unfair situation when killed.

There's plenty of "Aw shit" moments, but usually not in a way where you're horribly trapped in a tight space and you should have acted faster than you can think.
I had a cyberdemon chase me around a courtyard as revenants and a mancubus poured down fire on me (and a swarm of cacos came down on me from the sky), but I could always keep running and get behind something, so it never felt unfair. Really exciting actually.
The two archies behind the door was a bit vexing but there was still room and cover (just make sure to deal with them before they get to all those corpses you made earlier).

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