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>> No.6015545 [View]
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6015545

>>6015260
Every time I see this game mentioned here I immediately think of the soundtrack and that results theme that has been stuck in my head this whole time.

https://www.youtube.com/watch?v=KB6QQ9es3P0

>> No.6013198 [View]
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6013198

>>6013132
The music is fucking amazing.

https://youtu.be/ki4tE5m-q6Y
https://youtu.be/mRsMCaRr7bw
https://youtu.be/-hxYQgklj-Q

>> No.5978769 [View]
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5978769

>>5978180
I unironically love getting hopelessly lost and blundering into an inevitable death over and over again. If I manage to find a cool sword and chop up some orcs along the way then great.

>> No.5781386 [View]
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5781386

https://www.youtube.com/watch?v=ABrlajMcJ6E

>> No.3907525 [View]
File: 543 KB, 480x480, 0ff7281afc653bbc3c6e3cbdb6778a31.gif [View same] [iqdb] [saucenao] [google] [report]
3907525

>that results screen theme

https://www.youtube.com/watch?v=f-Tdrg9Qhws

>> No.3651494 [View]
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3651494

The Marathon OST is damn good.
https://www.youtube.com/watch?v=kd9xS7dwmjM
https://www.youtube.com/watch?v=jZk7W09Wbgg
https://www.youtube.com/watch?v=xpBLi65LXko
https://www.youtube.com/watch?v=jjC1ELR6Rv4
https://www.youtube.com/watch?v=W2rTZDgChgQ

>> No.3455518 [View]
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3455518

YES
FUCK YOU EWEI, YOU PIECE OF SHIT, I HOPE I NEVER SEE YOU AGAIN

I finally won and Gray only had O N E LP left and low health but he used Smash to deal the killing blow after a long and grueling battle.

>> No.3374623 [View]
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3374623

Any cool HUDs and other general improvement WADs for Heretic? Can't seem to find much good stuff.

>> No.3360868 [View]
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3360868

I've downloaded Random Deaths and Decorations to use in conjunction with SmoothDoom-WeaponsOnly and there's two paks, RDND15 and RDND15Z, are there any differences or should I load both? Using latest GZDoom Git

>> No.3357658 [View]
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3357658

Agitate this gif please.

Also, is there a simple mod with d44m weapons that's not brutal?

>> No.3171032 [View]
File: 543 KB, 480x480, 0ff7281afc653bbc3c6e3cbdb6778a31.gif [View same] [iqdb] [saucenao] [google] [report]
3171032

Alright, hammered out some ideas for new monster behavior in Blastmaster:

GENERAL:
+HITSCANNERS ALL FIRE PROJECTILES

+certain monsters can fire projectiles that destroy your bombs

+increased movespeed for some monsters

Zombieman:
+fires projectile bullets
+can do a three shot burst

Shotgunner:
+classic shotgun burst attack
+can do the whiplash blast attack, complete with absurd knockback

Imp:
+throws arcing fire grenades at closer ranges, travels through fellow imps

Lost soul:
No change, they're annoying enough

Chaingunner:
+projectile bullets
+grenade attack that bounces around at closer range

Pinky/specter:
+dash attack that scatters bombs around, if he hits a player, they go flying
+jumping?

Cacodemon:
+implement the amusing deflate death

Lost soul:
HE'S FINE TOO

Hell Knight:
+grenade fireballs too
+can throw a special fireball to detonate your bombs

AAAAAAAAAAAAAAAAAAAAAAAA:
+has a chance to do a special missile attack, a screaming skellyhead that explodes into little boners that fight with melee
+has a chance at random to AAAAAAAAAAAAAAAAAAAAAA again
+all rev fireballs deal punch damage, meaning bombs will go flying

Fatty:
+flamethrower attack at closer ranges
+can also launch a special detonating fireball

Spiderlings:
+can fire the ocassional bouncing beam
+fires a special WSL laser at times

Barons:
+fire grenade attacks as well
+can lob bombs ocassionally
+can also fire detonator fireballs

Mastermind:
+rapidfire bullets
+some rapidfire chaingunner grenades too
+can launch a rocket that spawns lil spiderbombs that crawl at the player, spiderbombs can be detonated or punched away


Archvile:
+no edits, he's an asshole

Cyberdemon:
+every third rocket in his rocket volley will be a detonator missile
+can fire a special missile with a clusterbomb payload
+shotgun attacks

Comments, thoughts? More additions?



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