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/vr/ - Retro Games

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>> No.3171104 [View]
File: 87 KB, 317x234, a sad jason.png [View same] [iqdb] [saucenao] [google]
3171104

>>3169404
>video made private

>> No.2503937 [View]
File: 87 KB, 317x234, a sad jason.png [View same] [iqdb] [saucenao] [google]
2503937

>>2503927
I know, man, I already regret not using him but I'm not a big rap listener so I could only remember the latter three being in N.W.A.

>> No.2284504 [View]
File: 87 KB, 317x234, a sad jason.png [View same] [iqdb] [saucenao] [google]
2284504

>>2278560
It's sad whenever I try to talk about it to my cousins or whomever and they don't get it.

>it's just the next logical step, I don't know why people were so excited about it.

It's like they don't realize how much of a game changer it was, all they see is how relatively unpolished things were compared to next-gen stuff and think it's nothing impressive even though there was nothing like it before it.

>> No.1593278 [View]
File: 87 KB, 317x234, a sad Jason.png [View same] [iqdb] [saucenao] [google]
1593278

>> No.1251652 [View]
File: 87 KB, 317x234, a sad Jason.png [View same] [iqdb] [saucenao] [google]
1251652

>>1251453
I was aware of Blue Shadow running at correct speed but I didn't know about SMB1 one.

Anyway
>be a video game collector having shitloads of NES games
>have both US and PAL NESes
>when playing on the PAL one aspect ratio is fucked in all games and speed on my US games is fucked
>when playing on US one speed on my PAL games is fucked
>minor graphical errors in some games when played on "wrong" NES for example when playing Final Fantasy on PAL NES you can only see the first two rows of text in dialogue boxes so no Garland knocking you down

Not a big deal but still annoying... I wish someone will eventually come up with 50/60Hz switch for the NES since there is one for most retro systems but since NES games are programmed in ASM 6502 and are completely hardware dependent I guess it's a pipe dream to begin with.

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