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>> No.2718218 [View]
File: 286 KB, 1280x720, Screenshot_Doom_20151004_041046.png [View same] [iqdb] [saucenao] [google]
2718218

I guess I should've expected this, but it looks like GZDoom's lighting systems are completely different from Zandronum's.
Darkening the areas is much more dramatic, and the flashlight gets turned into a fucking floodlamp.

What a pain.
I'll probably have to create different levels of lighting and have them togglable via menu option, so people can choose between Normal, Dark, Grimdark, and Doom 3 levels.

Though one neat thing.
If you see those little white lines in the image, that isn't screen tearing--it's an ACS script that pores through the map near the player and looks for areas that have F_SKY1 on the ceiling, and then makes it rain in those areas.
It's hard to capture in a screenshot, but it sure does make maps moodier.

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