[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games


View post   

[ Toggle deleted replies ]
>> No.2718218 [View]
File: 286 KB, 1280x720, Screenshot_Doom_20151004_041046.png [View same] [iqdb] [saucenao] [google] [report]

I guess I should've expected this, but it looks like GZDoom's lighting systems are completely different from Zandronum's.
Darkening the areas is much more dramatic, and the flashlight gets turned into a fucking floodlamp.

What a pain.
I'll probably have to create different levels of lighting and have them togglable via menu option, so people can choose between Normal, Dark, Grimdark, and Doom 3 levels.

Though one neat thing.
If you see those little white lines in the image, that isn't screen tearing--it's an ACS script that pores through the map near the player and looks for areas that have F_SKY1 on the ceiling, and then makes it rain in those areas.
It's hard to capture in a screenshot, but it sure does make maps moodier.

View posts [+24] [+48] [+96]