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/vr/ - Retro Games

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>> No.10591901 [View]
File: 554 KB, 918x703, Little Mermaid, The (USA)-231005-003134.png [View same] [iqdb] [saucenao] [google]
10591901

>>10591887
No need to apologize, my friend! I was just joking a bit, since I know it's not a popular shader really, anyways thanks for the consideration, I never got the difference between glsl/glslp and slang, so it makes a little more sense now, also explains why I get better performance when testing glsl/glslp shaders over slang ones, knowing that this is still sort of lightweight is nice, since my laptop's old.

I guess the reason I like it is because the image is smooth, while also having these small outlines in it that sort of resemble how the light came from the CRTs, at least from what I remember from it.

>> No.10481151 [View]
File: 554 KB, 918x703, Little Mermaid, The (USA)-231005-003134.png [View same] [iqdb] [saucenao] [google]
10481151

>>10479610
OP, you must join the Smuberstep-Glow side...

>> No.10299043 [View]
File: 554 KB, 918x703, Little Mermaid, The (USA)-231005-003134.png [View same] [iqdb] [saucenao] [google]
10299043

I'm adoring default smuberstep-glow.glslp so far as it's pretty much all I want out of a CRT shader that's not too demanding on my weak machine, and that pulls of a decent effect even though I don't have much of a resolution to work with, as many here suggest 4K or at least 1080p for these often... though, I do wish the glow effect was a little more pronounced, similar to what crtglow-gauss.glslp does in a way, but it's not too easy to pull that off, so I'll stick with what I know best for the time being. I especially love the glow effect when it's a black background with text, reminds me of childhood, how that CRT felt like the light was so strong on your face, good times. So, what do you all think? Does this shader look good? Is it accurate to what CRTs are like? I haven't used a real one in quite some time, and don't have any with me currently, at least not for now...

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