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/vr/ - Retro Games

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>> No.4978284 [View]
File: 1.02 MB, 1122x1099, 1471441627079.png [View same] [iqdb] [saucenao] [google]
4978284

>>4978132
I made a gif out of that model once, too bad I can't post it now because desuarchive.org is down. I think they were just approaching the challenge from the wrong side. Way I'd want it, their model faces would be as flat as MGS1 (obviously way more detailed for stuff like the nose etc), but eyes/mouth should be really high quality 2bpp bitmaps plasted on their face. For the other textures and clothing, a simple dirt patch would work wonders. It would really look like an anime game then, but a damn stylish one.

>> No.4592805 [View]
File: 1.02 MB, 1122x1099, Metal Gear Solid Snake artwork.png [View same] [iqdb] [saucenao] [google]
4592805

I recently got into game programming as a hobbyist, and I've been wondering if the PS1 had any games that used physics calculations.
I mostly wonder this because I was was learning about collisions and wanted to know if PS1 games actually calculated that with a physics engine or if there could be something else going on because from what I know of game technology history physics didn't become realistic until the 2000s.

Also I'd generally like to learn more about 5th gen consoles and 3D games so any resources for researching that would be great.

>> No.3884391 [View]
File: 1.02 MB, 1122x1099, Mgs1-snake.png [View same] [iqdb] [saucenao] [google]
3884391

Do husbandos count?

>> No.2858439 [View]
File: 1.02 MB, 1122x1099, Mgs1-snake3.png [View same] [iqdb] [saucenao] [google]
2858439

<3

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