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/vr/ - Retro Games

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>> No.5174947 [View]
File: 442 KB, 1280x1024, Screenshot_Doom_20181113_191322.png [View same] [iqdb] [saucenao] [google]
5174947

>>5174942
>I don't know what the fuck I'm doing with the map.
welcome to the club

>> No.5160934 [View]
File: 442 KB, 1280x1024, Screenshot_Doom_20181113_191322.png [View same] [iqdb] [saucenao] [google]
5160934

>>5160919
You're sending me on a wild goose chase to fix god knows what to appeal to you with misleading information, so that after spending hours trying to get one particular thing right that you speak about, my overall development will be hindered as you're speaking about something entirely different. I attempt to do the best of my understanding of what you say, yet it is never sufficient for you. There's even other map slots with barebones stuff that I need to work on, but I'm focused on GITTIN GUD with this entire episode, so arguing senselessly instead of trying to co-operate will net us nothing. I want it to play well. I want to get the baseline gameplay down, then worry about the final details down; I fully intend to support many of my works past completion as long as is reasonable. This is why I'm still looking for appropriate "Development state milestones" to push for public playtests for people's amusement. I don't understand.

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