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/vr/ - Retro Games

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>> No.2398414 [DELETED]  [View]
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2398414

Daily reminder that nonlinear design is a cop-out used by developers who have no idea how to make a good game.

Metroid sucks. Igavanias suck. Most RPG's suck (except for roguelikes like Nethack, which are fairly linear in their design; getting the hint?)

The great thing about Castlevania 1 and 3 is that there's only one thing stopping anyone from beating it: Skill. Your skill is the only factor that determines whether you live or die. You don't have the option of grinding for ten hours, or combing a labyrinth of corridors in search of the +10 Longsword of I-have-no-life. If boggles my brain that there are actually people who think Shitphony of the Night is a better game than Rondo or Bloodlines.

>muh exploration
>muh immersion
"Immersion" is for manchildren. If you need your video games to simulate a world, to be more than just a simple game, you're pathetic. You want exploration? Why don't you take up jogging, you couch potatoes.

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