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>> No.2061019 [View]
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2061019

>>2060291
I do it for Wolfenstein 3D, because there's literally no reason to look up and down anyway.
For instance, it can be a life-saver in something like Castle Totenkopf, where you can gain that extra bit of speed from the mouse-moving, it can be the difference between life and death, throwing yourself back through a door and slamming it shut while enemy troops shower the area you were just in, with machinegun fire.

But in Doom, floors and ceilings can vary in height, and there can be things up on ledges or down pits. There's an actual reason to look up and down in Doom, even though the original levels weren't designed for it, it makes sense to look down ledges and take shots at monsters down there, it makes sense to look up in the air and shoot at cacodemons.

>>2060768
Well when you put it like that, it makes a lot of sense. Not how I'd play Doom myself, but I see your reasoning. If you don't like the recoil and stuff in Weasels mods, you can open up the .pk3 and edit the decorate files with Slade, and comment out all the SetPitch lines with //, it should eliminate all the recoil altogether.

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