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/vr/ - Retro Games

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>> No.447053 [View]
File: 102 KB, 911x1683, this is why casuals are bad.png [View same] [iqdb] [saucenao] [google]
447053

>>447036

>There is no backwards to go

There is. Removing depth is going backwards. Removing elements that should be there is going backwards. Replacing challenging gameplay with QTEs or interactive cutscenes is going backwards.

Going backwards means intentionally making a game shallower. It's removing a right turn that leads back to the beginning of the area because maze-like elements are too confusing.

Games are being made with less depth and more presentation and they're being made this way more and more commonly. How is that not regression?

It's the equivalent to a sequel for Kubrick's The Shining but without the advanced cinematography, subtlety of character interactions, or symbolism because that would be too hard for most people to understand.

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