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>> No.8332291 [View]
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8332291

>the ideal collectathon is pretty much a metroidvania focused even more on platforming.
>the collectibles should always require platforming skill plus moves and items that you collect, and ammo/upgrades.
>all moves/items should also be platforming focused or else it becomes zelda.
>each collectible item objective should be treated like the flagpoles in SMB, just requiring more moves and skill to get to as you progress.
>nonlinearity is another core feature as the game should be explorative. if its linear, then it is just a platformer. so collectibles should be obtainable out of order in many cases but also unlock areas.
>ideally different areas can be unlocked depending on the order you collect. for example you collect enough stars to unlock one of 2 doors. once one is chosen the other will not have enough stars available from previous levels to unlock so you must collect them from the newly opened door.
>story context is optional but welcome since you're getting to know the setting.

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