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>> No.6575887 [View]
File: 1.23 MB, 1280x720, 1593993874673.png [View same] [iqdb] [saucenao] [google]
6575887

>>6575840
Against Thee Wicked is the best map from chapter four.
e1 best map: Toxin Refinery
e2 best map: Containment Area
e3 best map: Mt. Erebus
e4 best map: Against Thee Wicked
e5 best map: Nightmare Underworld

>> No.4213257 [View]
File: 1.23 MB, 1280x720, some of classic doom's many gritty and mixed aesthetics.png [View same] [iqdb] [saucenao] [google]
4213257

>>4213136
What?

>>4213150
I don't get it.

>>4213171
>that doomslayer from nudoom/qchamp is actually doomguy from the original games?
I don't know about the other guys but I just feel that it makes more sense to me that the Doomguys are all different persons or the same person in different timelines.

>Doom, Doom 2, either Final Doom, then all kinds of branching possibilities with pwads
>Doom 3
>Doom 64, Doom 4

The style and tone of 3, 64 and 4 are just so different that I don't really feel they fit well together.
The originals are a gritty and "grungy" lower-tech sci-fi for the most of it, lots of rusty and dirty metal and concrete, lots of rivets, lots of bricks, lots of wood paneling and plastic tiles, more simplistic mechanics and electronics, big chunky switch mechanics with large conducting levers and clunky buttons, large cathode ray tube displays with glass screens casting glare. It all feels much more crude and gritty.

Now compare it all to to the much more advanced, sleek and clean looking sci-fi of 3 and 4. 64 sort of has a bit of that low tech sci-fi going, but it has it's own aesthetic, and it makes the most sense springboarding to 4, given that Doomguy stays in hell in 64, even if a lot of the tech in 4 has aesthetics similar to 3. Look at pic related, basically NONE of these aesthetics are present in Doom 4, you will never see these kinds of trappings and styles there. And that's fine, Doom 4 does it's own thing, which is great, I love it, but it also sets itself apart enough aesthetically that I feel it does both classic and Doom 4 more justice to look at them as more separate entities.

I like Doom 4 a lot, but I *personally* just prefer looking at the 'canon' as being mostly separate from the originals, it feels less cluttered and busy and drawn out to me.

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