[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10837595 [View]
File: 330 KB, 1322x2000, EUMkIcXXsAAC3dM.jpg [View same] [iqdb] [saucenao] [google]
10837595

>>10836762
I don't remember how the encounter rate works in 1, but with 2 onwards it works so that you'll have moments when you're likely to have several fights in a row in just a few steps, alternated with moments when the game leaves you alone for a bit to let you explore. It's how it works in most DQ games from that point onward for a long time and also in most DQ clones like Mother. Talks of encounter rates in those games is one thing that taught me you can't trust most people's opinion on games, because they'll complain about having 2 fights in a row, but never mention or even realize when the game lets them walk around for more than a screen's worth with no encounter. They're either only capable of seeing the glass half full, or only capable to assume everything works like Final Fantasy and when they get no encounter they're being "lucky" without realizing it's per design.
Anyway combats in DQ2 are a lot more interesting than in 1 since there are multiple party members, multiple enemies, and a lot more options. You should play DQ2 because it's THE game that started DQ mania and basically started the jRPG genre, and if you check Japanese sites everyone acknowledges that, DQ1 didn't do that, and most copies of 1 were sold after 2 and 3. The meme opinion that 2 is supposed to be bad is entirely western.
But if when playing it and after 10 hours you still think the combat is a flaw, you should stop playing the series, especially the early games. In 2,3 and 4 the random encounters ARE the game. Those games don't even have the Final Fantasy standard of "one dungeon -> one boss at the time", most of the dungeons don't have a boss, and half of the bosses don't occur at the end of a dungeon. You need to drop the 16-32bit jRPG mentality consisting of meaningless random encounters and only the boss at the end of a dungeon matters, in 8-bit RPGs the random encounters are the game.

>> No.9042913 [View]
File: 330 KB, 1322x2000, EUMkIcXXsAAC3dM.jpg [View same] [iqdb] [saucenao] [google]
9042913

>>9042769
Yes, new classes, new dungeons, and you can visit the world of DQII.
Coming early next year in your wildest dreams.
>>9042793
They work differently from those in DQVI, where the game checks the class level instead of increasing every 8 level like in DQIII and it doesn't stack if that what you mean, the game checks if a Thief steals, if not it skips to the other one until one of them steals, so if you have 4 Thieves LV 56 in DQIII and try to get a 1/256 chance item you will have around 36/256 chance of getting the item instead of 144/256.

Navigation
View posts[+24][+48][+96]