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/vr/ - Retro Games

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>> No.10735219 [View]
File: 15 KB, 394x333, 1657621635372.jpg [View same] [iqdb] [saucenao] [google]
10735219

>>10735202
I hope you manage to pull it off, that sounds so fun to do, I loved using Pumpking, also loved to get boosts from Hourglass of Courage, such an amazing card on DotR, I loved how the cards in this had a bunch of effects they didn't in either the OCG/TCG or other video games, I have a lot of nostalgia and love for cards that, in the real thing, aren't good, but I recall them as broken.

>> No.10264942 [View]
File: 15 KB, 394x333, 1657621635372.jpg [View same] [iqdb] [saucenao] [google]
10264942

>>10259724
>Better graphics
I'd love to see Forbidden Memories with Master Duel graphics, it feels perfect for it.
>Easier to get new cards (More points for every duel won).
I think having a store similar to Sacred Cards would also help, not having to input passwords for every card and stuff, also being able to buy multiples, and sell cards you have too many copies off that you can't even use
>No censorship.
Agreed
>Option of changing angles at will during the fights.
I don't care much, but I guess it wouldn't hurt to have.
>The arenas in the fights now have audience watching it.
I wouldn't mind it as long as there was the option to turn if off, I feel some campaign duels are a lot more atmospheric due to you being lonely in them.

>> No.9739594 [View]
File: 15 KB, 394x333, 1658351489745.jpg [View same] [iqdb] [saucenao] [google]
9739594

>>9738510
I know this does qualify as cheating, but FM feels like quite the cheating bastard a lot of the time too, and honestly with huge difficulty spikes and low drop rates, I can't condemn anyone who used or still uses this still, playsets are key for consistency.

>> No.9107394 [View]
File: 15 KB, 394x333, 1657621635372.jpg [View same] [iqdb] [saucenao] [google]
9107394

>>9107345
I don't know how that could work nowadays, to me the OCG/TCG is already too far gone in terms of speed and complexity, the Guardian Star system and Alignment system we had in early adaptations managed to work because of how simple Yu-Gi-Oh! was back then, where it was mostly a matter of bigger numbers winning and not much more, but now it probably wouldn't matter much or would just make things more confusing and bloated than they already are. I could see it working on a sort of reboot or something though, but that already happened with Rush Duels and they didn't add this sort of feature in it, so I suppose they've given up on it completely. Still I don't mind much if it doesn't happen, since we'll always have those early installments to replay, from a time this card game was simpler and easier to follow, which is how I've always preferred it.

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