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>> No.2996658 [View]
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2996658

>>2996637
>Also why wouldn't they just move development to the PS2? IGA had to have been up to something fishy.
He literally explains that in the interview for fuck's sake.

>Q. If it was mostly done, why not port it to the PS2 instead of scrapping development completely?

>A. This goes to the intricacies of game development. If you want to port something, you need to plan it early in development. Otherwise, you would need to rewrite it. Sometimes it's easier to build from scratch than to retrofit. But we recycled some of the team members to work on the Japanese games.

He also mentions that afterward the game's assets were sent over to the Japanese team to be consulted for an eventual 3D game for the PS2. And they did publish 15 games for the Dreamcast between 1999 and 2000. Stop trying to spread bullshit.

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