[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9636073 [View]
File: 349 KB, 757x632, homero nercoso.png [View same] [iqdb] [saucenao] [google]
9636073

>>9635847
probably one of the sickest burns anyone ever gave this game but let me go even further

BAD
1) you have a spiky wall hugger, crunchy ground eater, robot with a phillips screwdriver sticking out of its head, and the obese ball and chain guy
2) a lot of the bosses have really basic bitch behaviors (it's like they didn't try) and some of them you have to fight in tiny little gay baby jails
3) some of the armor configurations you can get are quite honestly stupid but hey keep playing the game, get your money's worth
4) the composer, kinuyo yamashita threw out some really short piano pieces that the sound designer didn't adapt very because there's an overuse of the guitar that annoys a lot of people. around this time the games she composed for natsume had a better sound crew.
5) level design that could be described as placeholder or even empty. you've probably heard over and over again that this was outsourced and that's true because Capcom would have done this better

GOOD
1) there are a lot of armor configurations and the ride armor summons are cool
2) you can play as Zero but again the implementation of this isn't perfect
3) both soundtracks have a couple of great arrangements but the PS1 version is actually more pleasant on the ears. it took me a while to come around on it
4 they packed a great deal of replay value into this game and there's more than 1 ending. it's actually a good way to end the SNES trilogy

it's fun to pick on it but.. in all honesty it's still rad. remember what i said earlier about Capcom doing this better? Capcom would actually find new ways to make the series worse in later games believe it or not. that's about it

>> No.7400068 [View]
File: 349 KB, 757x632, 1611015457371.png [View same] [iqdb] [saucenao] [google]
7400068

>>7399560
>s.0.ybait hipster softscam releases
>may even fry your real console
>just to display cause ''muh e-peepee''
>of a game that sold over 1 million copies in the US
>the same turds who made this were responsible for the inflated fake prices you are forced to pay now for an original cart of the same fucking game.

Millenials need to fucking die!

>> No.7327130 [View]
File: 349 KB, 757x632, 1611015457371.png [View same] [iqdb] [saucenao] [google]
7327130

>>7326725
why wont people learn, none of these work? you know people can still be asymptomatic and/or lie about their condition, remove their masks, noses gone wild, using shitty flimsy masks, and not respecting social distancing, not to mention the virus can handle on the air up to 3 fucking hours and yes, just by breathing and talking you release the damn thing.

Also nobody has been being honest about how effective those damn vaccines are, and we sure as hell wouldn't trust the upcoming chink ones, because fuck china.

>> No.5452562 [View]
File: 349 KB, 757x632, 1500204298281.png [View same] [iqdb] [saucenao] [google]
5452562

>>5450698
>hating giant maps

granted they were more comfier in goldsource engines, but giant maps are tons of fun

>> No.4723045 [View]
File: 349 KB, 757x632, 1500204298281.png [View same] [iqdb] [saucenao] [google]
4723045

>>4721442
To be fair those were his earlier maps, Beta Two is basically a remake of Beta One (mostly anyways) and it's fantastic.

>>4721561
>tfw been mapping and modding since 1999 and nobody ever namedrops me

although to be fair I think most of my stuff is actually pretty poor, it's only in the last few years I think I've actually managed to become genuinely good at map making (even my stuff in my last big release I could nitpick the fuck out of, but I'm doing some maps for AA and one of them I think is my best work yet)

Navigation
View posts[+24][+48][+96]