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/vr/ - Retro Games

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>> No.4594465 [View]
File: 3.00 MB, 640x480, RollcageStgII.webm [View same] [iqdb] [saucenao] [google]
4594465

>>4593996
>>4593998

>> No.4169579 [View]
File: 3.00 MB, 640x480, RollcageStgII.webm [View same] [iqdb] [saucenao] [google]
4169579

>>4167697
During 5th gen, people didn't automatically hate racing games yet because the amount of variety was fantastic, much like first person shooters on PC.

During 6th gen, there were undoubtedly fantastic racing games but your average normie and /v/irgin with bad taste will hate racing games by default now but they will claim some mass appeal favorites like "...but I loved Burnout 3" or F-Zero GX or Outrun 2 or Midnight Club.

During 7th gen, people will flat out shit on racing games due to the graphics race. Haters of the state of the genre will at least admit there were some gems like Project Gotham Racing 3/4, Blur, Split/Second, Motorstorm, Wipeout HD, Sonic Transformed.

8th gen right now is just in a sad state. It feels like it's just half a dozen Project Cars clones like Assetto Corsa and Need For Speed is a flat line. Just a bunch of muh realistic online clean track racing with the same old licensed cars. Which brings me to Gran Turismo. RIP my old friend, RIP Simulation Mode.

>> No.4064963 [View]
File: 3.00 MB, 640x480, RollcageStgII.webm [View same] [iqdb] [saucenao] [google]
4064963

>>4064805
PS2 doesn't default to 480i for PS1 games. I would know because I have to use GSM to upscale it 2x first because my C027 doesn't display 240p.

>> No.3682656 [View]
File: 3.00 MB, 640x480, RollcageStgII.webm [View same] [iqdb] [saucenao] [google]
3682656

>>3682642
Popsloader and Popstarter are the closest emulators you will ever get, there is no other argument.

>> No.2882181 [View]
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2882181

>>2881406
PS1 games were designed so that the signal would mask distant wobbling polygons and help remedy the lack of texture filtering, but of course PC mustards would blow it up to 1920x1080 and complain why the ground is made out of jumping beans, HUD looking like the most stretched pixelated shit ever and too noticeable dithering patterns.

The PS1 hardware and its output are misunderstood by most. It's not like the N64 where texture filtering can help with the eye strain at high resolution, or MSAA and anisotropic filtering, or unlimited internal resolution increase via emulation. Because you know, people think emulation is an accurate representation of the real thing.

Pic related is my PS2 doing 2x integer internally, with s-video signal. I love the texture mapping, the crispness of the nearest neighbor textures, the dithering on the smoke, HUD still looks alright, and oh look - no fucking wobbling.

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