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>> No.5567584 [View]
File: 24 KB, 300x274, shambler sitting.jpg [View same] [iqdb] [saucenao] [google]
5567584

Oh god, it's fucking him again.

>> No.5147253 [View]
File: 22 KB, 300x274, 1415398038859.jpg [View same] [iqdb] [saucenao] [google]
5147253

>>5147248
Which one of them

>> No.2477091 [View]
File: 22 KB, 300x274, 1415398038859.jpg [View same] [iqdb] [saucenao] [google]
2477091

>>2477008
Doom had palette limitations, yes, but there was no 8-bit limitation, they could very well have more than 8 colors per graphic and they did.

The Doom palette had many reds, blues, browns, grays, and yellows, a limited amount, but they could all be applied to the same graphic if needed.

Depending on light conditions, they might not all show as well, as Doom handled lighting by applying darker colors on things the less light there was.

So an Imp, who has many shades of brown on him, will in the dark look less shaded and more flat if you can see him, as the shader lowers the browns down to the darkest shade of brown on the palette.

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