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>> No.4338809 [View]
File: 2.86 MB, 1280x720, 2017-03-16 17-29-23.webm [View same] [iqdb] [saucenao] [google]
4338809

>>4338797
>Yeah I figured, my terrible awful idea is to have each projectile spawn some set amount of particles and just warp them around behind the thing and fade out, then when they fade warp them back into place.
A_SpawnParticle Particles can't do that. Otherwise it's a sound idea with individual sprite actors.

>> No.3863426 [View]
File: 2.86 MB, 1280x720, 2017-03-16 17-29-23.webm [View same] [iqdb] [saucenao] [google]
3863426

>>3863414
wew lad

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