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>> No.7831143 [View]
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7831143

How fire from barrel explosives and mancubi shots is rendered in GZDoom? Is there a way to simplify these effects? In larger maps my potato rig (low-end of 2010) get raped whenever mancubi continuously spam or a dozen of barrels explode simultaneously. I installed LZDoom and it runs like an athlete on a verge of shitting himself. Running HDest with Running Late 2 if wad selection is important.

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