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/vr/ - Retro Games

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>> No.8217081 [View]
File: 2.95 MB, 1440x1080, 1604804686529.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8217052

>> No.7932761 [View]
File: 2.95 MB, 1440x1080, 1618771784566.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7922615

>> No.7922610 [View]
File: 2.95 MB, 1440x1080, 1615157556016.webm [View same] [iqdb] [saucenao] [google]
7922610

>>7922608

>> No.7897005 [View]
File: 2.95 MB, 1440x1080, 1621289289214.webm [View same] [iqdb] [saucenao] [google]
7897005

>> No.7765883 [View]
File: 2.95 MB, 1440x1080, 1604804686529.webm [View same] [iqdb] [saucenao] [google]
7765883

>>7765870
Agreed. Sonic fucking sucks

>> No.7721742 [View]
File: 2.95 MB, 1440x1080, SA1 fucks and sucks.webm [View same] [iqdb] [saucenao] [google]
7721742

>>7721707
>SA1
>better
Oh no no no

>> No.7484664 [View]
File: 2.95 MB, 1440x1080, 1607571295170.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7484267
>person goes out of their way to slander Sonic Adventure by purposefully doing a glitch in a botched port
>LMAO XD SONIC WAS NEVER GOOD
>Someone finds a glitch in any 3D Mario game
>Its considered "cool and interesting"

Double standard heathens make up the majority of ninteniggers Ive come to realize

>> No.7167619 [View]
File: 2.95 MB, 1440x1080, 1604897436135.webm [View same] [iqdb] [saucenao] [google]
7167619

>>7167134
Early levels in Sonic games have always been hard to fail at. Do you think it was a challenge to finish Green Hill? If all you're worried about is "enemies or hazards," you probably got a shitty time bonus. Even in the early levels, it can be hard to get on the fast path and stay there without getting slowed down by anything or falling down to a slower path. That's what Sonic is about. The best thing Sonic Advance 3 did was make this obvious (if it wasn't already) by removing the score and awarding medals based purely on time.

If you play a bit more Sonic Advance 2, you'll find out what Dimps does to add a risk of failure to the game, which is basically just bottomless pits that you have to memorize to avoid. Some people hated that, but level memorization was always meant to be part of Sonic gameplay, and it's not like other platformers don't punish mistakes by instantly killing you.

>> No.7067454 [View]
File: 2.95 MB, 1440x1080, 1604801301789.webm [View same] [iqdb] [saucenao] [google]
7067454

i love this game!

>> No.7061721 [View]
File: 2.95 MB, 1440x1080, loop.webm [View same] [iqdb] [saucenao] [google]
7061721

>>7059002

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