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/vr/ - Retro Games

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>> No.1609817 [View]
File: 2.33 MB, 1920x1080, Screenshot_Doom_20131113_225603.png [View same] [iqdb] [saucenao] [google]
1609817

>>1609487
You have to use it on the entire map. If you tweak it *just right* it should be fine though. Especially if you exercise very good judgment with light levels and textures.

>> No.1218921 [View]
File: 2.33 MB, 1920x1080, Screenshot_Doom_20131113_225603.png [View same] [iqdb] [saucenao] [google]
1218921

>>1218907
But my example does use textures well and does have careful attention to lightning. It doesn't look like classic Doom, but sure looks a hell of a lot prettier.

>> No.1196854 [View]
File: 2.33 MB, 1920x1080, Screenshot_Doom_20131113_225603.png [View same] [iqdb] [saucenao] [google]
1196854

>>1196784
Yeah, I marvelled at that room too. Surprisingly, this detailed architecture is almost never in the way when you're fighting, and monster placement/layout of battles is very well done.
>>1196792
Winters fury :P

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