[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5898262 [View]
File: 39 KB, 165x115, 1487298917367.png [View same] [iqdb] [saucenao] [google]
5898262

>> No.3804851 [View]
File: 39 KB, 165x115, THIS IS HOW WE DO IT.png [View same] [iqdb] [saucenao] [google]
3804851

>>3803994
>Toying with V's job system is so much more fun than anything else VI offered.
That's because it is. Especially when you get to fuck around with the wacky shit like Chemist and Geomancer.
>feed an enemy a level-altering item
>use blue mage's level-based magic
>completely wreck their shit

Plus, there's something of a neat appeal in even something as minor as just being able to use weapons and equipment of other classes, even if it is a little bit of a waste of a skill compared to something more useful (that said, having equip[weapon/armor] actually gives some stat boosts, so it is not entirely worthless either).

FF6 tried to streamline this by taking the grinding out of the abilities/skills (to a lesser extent in some character's cases like Sabin), but locked them to specific characters and limited the amount of relics that gave abilities so much, as well as giving the good ones so late (and making them hidden away in who knows where when you play blind) that it was pretty much pointless to even bother with most characters because you don't have enough of the good stuff to go around and, without exploiting glitches and bugs, some characters just aren't that good to begin with, especially given how late you get them. Maybe with a bit of leveling and raising, but a blind run player isn't going to bother because you already have better characters to begin with, especially when they show up with no actual magic at all.
(I ain't done yet.)

Navigation
View posts[+24][+48][+96]