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/vr/ - Retro Games

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>> No.692715 [View]
File: 304 KB, 492x492, 1367350767678.png [View same] [iqdb] [saucenao] [google]
692715

>>692668

>> No.472005 [View]
File: 304 KB, 492x492, 1347299322171.png [View same] [iqdb] [saucenao] [google]
472005

>>471616
Stop being a retard. As I said above, CT has a round moon when displayed on a real TV or an emulator that corrects the aspect ratio. Of course the artists were aware of this fact and made the graphics in such a way that a correct picture is displayed on a TV. They also were aware of the TV color bleeding and other artifacts and took that into account when making their games. They certainly didn't intend their graphics to be displayed in LCD displays with square pixels and that create a pixelated mess.
Likewise, if you do graphics design you check how it looks on print or whatever medium you are going to display, even if most of your work is done in a computer. This is just fucking common sense.

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