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/vr/ - Retro Games

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>> No.6418712 [View]
File: 111 KB, 960x540, Desolate.jpg [View same] [iqdb] [saucenao] [google]
6418712

>>6418657
It's only $5 and it generally looks a lot better. EX looks darker so I like that more about it, but the new port looks more colorful so I like that more. I will usually play the new port unless the custom map will not run on it.
>>6418659
>No reason not to play it instead.
Some custom maps will not work on the new Steam port, for example Beta 64 or Community Chest 64. Also the new Steam port cannot record demos, nor does it support Nightmare difficulty (-skill 5) nor respawning monsters (-respawn), so if you want to record ebin Nightmare demos you still have to use EX. If you want to record stuff on the new port, you have to record live video rather than record a tiny demo file so that eats up a lot of hard drive space.

Here are some cool custom maps for Doom 64, they both work on the new port and on EX.

Doom 64 EX Nightmare demo on Doomsday Keep
> https://youtu.be/AIr_im6HsAE

Steam port UV-Fast demo on Wretched
> https://youtu.be/OH4w6q1Jcdc

There's also a custom map called Desolate, pic related. It's in one of the old news posts (4-25)
> https://pastebin.com/PZDkqABT
I was gonna record a video of it but I forgot. I should do that. Doom 64 custom maps are super comfy. I can't wait until the Doom community inevitably starts making more maps for Doom 64 instead of Doom 2. pls One of these days I will learn how to make Doom 64 maps and I will convert some of my favorite maps into D64 maps.

>> No.6372157 [View]
File: 111 KB, 960x540, Protip02.jpg [View same] [iqdb] [saucenao] [google]
6372157

PROTIP:
Get monsters to kill eachother to conserve ammo (and health).

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