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/vr/ - Retro Games

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>> No.10849079 [View]
File: 166 KB, 384x256, 1711173625844836.gif [View same] [iqdb] [saucenao] [google]
10849079

infinitely tall even though they're not

>> No.10645739 [View]
File: 166 KB, 384x256, 1662096514892992.gif [View same] [iqdb] [saucenao] [google]
10645739

>>10644540
>>10644628
This looks exactly like what I'm looking for, thanks.

>>10644550
Thanks, I'll take a look. Surprised I never even heard of this considering I was really into 90's wads in the late 2000's.

>> No.10094041 [View]
File: 166 KB, 384x256, 1683185636310762.gif [View same] [iqdb] [saucenao] [google]
10094041

Would you consider enemies are slow in Doom, or that Doomguy is just extremely fast?

>> No.10046729 [View]
File: 166 KB, 384x256, 1661751315474.gif [View same] [iqdb] [saucenao] [google]
10046729

>>10046671
I literally just recommended somebody "Waters of Nazareth" cuz they wanted to name a map that.
GET OUT OF MY HEAD, CHARLES!

>> No.9928032 [View]
File: 166 KB, 384x256, 1675981136206624.gif [View same] [iqdb] [saucenao] [google]
9928032

>>9928003
>so you should probably find some way to illustrate that so they don't get frustrated trying to find ways to cheese the gimmick
This. Players are autistic and most go in with the mindset that all demons must die. Which is fine because that's the entire point of Doom, but when you change up the formula then a lot of players start thinking about how to cheese these fights you designed the player to run away from.
You can't stop some people from trying to punch every monster to death without a berserk pack but you can "train" most players early on that they shouldn't kill everything at first. Do stuff like placing weapons and ammo in view but not readily accessible so the player has to run and find supplies first.

>> No.9617796 [View]
File: 166 KB, 384x256, 1661751315474.gif [View same] [iqdb] [saucenao] [google]
9617796

>>9617591
>How did I get here?

>> No.9538571 [View]
File: 166 KB, 384x256, 1662096514892992.gif [View same] [iqdb] [saucenao] [google]
9538571

>>9535146
Looks good, thanks for putting this project together!

>> No.9480239 [DELETED]  [View]
File: 166 KB, 384x256, 1649795017898.gif [View same] [iqdb] [saucenao] [google]
9480239

>>9480105
Classic Doom is an autism magnet so it shouldn't be surprising that it has a higher percentage of trans people in it's community than most games.

>> No.9232406 [View]
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9232406

>>9231670
does doomguy have preferred protons?

>> No.9226823 [View]
File: 166 KB, 384x256, 1661751315474.gif [View same] [iqdb] [saucenao] [google]
9226823

>>9226821
It's all good man, you did bring up a good point. Writing is hard.

>> No.8804387 [View]
File: 166 KB, 384x256, 1649337622798.gif [View same] [iqdb] [saucenao] [google]
8804387

help!

>> No.8760060 [View]
File: 166 KB, 384x256, 1634084439070.gif [View same] [iqdb] [saucenao] [google]
8760060

>>8760041
>>8760042
Thanks. Time to increase my chances of not dying.

>> No.8538129 [View]
File: 166 KB, 384x256, 1620841413882.gif [View same] [iqdb] [saucenao] [google]
8538129

>>8538112
Okay, second question: is there no way to make floors or ceilings that move instantly? The only two I see are for lifts and making a custom generalized action only goes up to turbo (which still seems not as fast as it should be unless I'm doing something wrong).
Also what's the difference between Trigger and Numeric for the model option when making a generalized action?

>> No.8423976 [View]
File: 166 KB, 384x256, 1633397346467.gif [View same] [iqdb] [saucenao] [google]
8423976

>>8423776
You know what would be a fun little project? Comparing all the retro fps protagonists to find out who has the best strengths and weaknesses. And not only for their physical capabilities but also their arsenals. Who has the best rocket launcher? Best minigun? Would be neat to find out and try to quantify.

>> No.8378360 [View]
File: 166 KB, 384x256, 1599073633973.gif [View same] [iqdb] [saucenao] [google]
8378360

>> No.8344942 [View]
File: 166 KB, 384x256, 1621937367163.gif [View same] [iqdb] [saucenao] [google]
8344942

>> No.7982489 [View]
File: 166 KB, 384x256, 1612738668678.gif [View same] [iqdb] [saucenao] [google]
7982489

Are there any references for how long it takes each different raise/lower speed to move? Like an easy way to calculate a "timer" in Boom?

>> No.7464259 [View]
File: 166 KB, 384x256, 1612214535448.gif [View same] [iqdb] [saucenao] [google]
7464259

weeeeee

>> No.7364343 [View]
File: 166 KB, 384x256, 1586875013466.gif [View same] [iqdb] [saucenao] [google]
7364343

run doomguy run!

>> No.7135313 [View]
File: 166 KB, 384x256, 1599073633973.gif [View same] [iqdb] [saucenao] [google]
7135313

>>7135234
KEK

>> No.6822543 [View]
File: 166 KB, 384x256, 1572350387845.gif [View same] [iqdb] [saucenao] [google]
6822543

>>6822503
haha chainsaw go brrrrrrrrrr

>> No.6359302 [View]
File: 166 KB, 384x256, doom jones.gif [View same] [iqdb] [saucenao] [google]
6359302

Okay, where is the wad that adds Doom 2 weapons and enemies into Doom 1 maps?

>> No.6103574 [View]
File: 166 KB, 384x256, 1567748439614.gif [View same] [iqdb] [saucenao] [google]
6103574

>>6103536
>slade mapping
why do you torment yourself like so?

>> No.5087469 [View]
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5087469

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