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/vr/ - Retro Games

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>> No.3927935 [View]
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3927935

DOOM THREAD / RETRO FPS THREAD - Last thread >>3922606

Informal bread baked. Added my own personal mod here for gzdoom (runs on Plutonia), its nothing fancy and its just something I play personally, no new maps. It can be a challenge but at least the difficulty is more organic, its just another way that the UAC and demon invasion could have turned out.
https://mega.nz/#!qgRl2Cha!vLZRM7qVi1uweViR_hQIYX5CtvSNHa2jVBGUnPR4TxA

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3734315 [View]
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3734315

>>3734301

nahh instead when you get Close to the cyberdemon he spits out a hellish meteor inspired by Firestarter that totally BTFOs you, and even if you dodge its still probably going to hurt you (mfw 180 explosive but 360 radius, and you're a goner if you eat it)

> but I also gave him a chance to issue it forth at a distance as well, and it has a limited amount of seeking too since its mean and hellish

what spider mastermind? I dont see a spider mastermind?

> oh you mean the Arachnorb Queen, which now flies, so it can pester you around and leave its usual cage
> and fires seeking BFG blasts

> and it spawns Arachnorbs so you're not half wrong about egg sacks... but wait there's more, since archviles can resurrect these.


>>3734307

Not exactly
I went another road with it, I hate the traditional doom skull so I got rid of it.

Pain Elementals spit out a "green clay" version of the Imp with alot of health (half damage from shotguns too).

> creates a little blue teleporter effect to suggest it opened its mouth and literally teleported or enchanted the Clay Imp into existence.

> now you have a massive horde of imps throwing fireballs, which makes up for them not actually flying

> and its kinda cool because on a failed spawn they go to Xdeath and make this sickening sound from the Ettins in hexen, like it literally barfed a bunch of green crap all over you


When you kill the Pain Elemental it does spawn these nasty skulls that have a low damage Archvile fire attack.
> but if you get close to them they shoot a mancubus fireball at you
> but if you get close to the Pain Elemental it might also shoot a mancubus fireball at you at point blank range.

Both of these get very dangerous even though they are deceptively not so. You would think skulls would be harder because of the charge move, but the imps are like a slow moving but deadly dreadnought.

> plus the PE can go make them elsewhere too, in case alot of them are trapped in a pit.

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