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/vr/ - Retro Games

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>> No.7442749 [View]
File: 33 KB, 540x540, ricardus.jpg [View same] [iqdb] [saucenao] [google]
7442749

>>7440386
He's kind of like Ricardo if Ricardo himself had a sense of humor about his work and his fame, and loved his fans, and was famous for more than just a single thing.

>>7441634
>The Plutonia Archvile setup might work better if you went the Plutonia route and put two in there. They'll slow each other down a little bit (presumably).
I suppose I could give that a try.

>The third cyberdemon was a little annoying to me. Ultimately it just feels kind of tedious considering we already fought the bigger fight of two at once just a moment ago.
Hmm, maybe I could replace him with more Arch-Viles.

>>7442002
>I played it twice so I could go back and get the secret with an archvile jump.
You can access it way earlier. There's a shootable switch behind the switch that unlocks the crusher building. The idea is to let you get the Super Shotgun earlier in the level and let it become a little easier, if you really need its help, though I made sure it was still beatable.

>The only bug I encountered is the big HOM you can see whenever you get crushed by the crushers, if that counts
I think that's just what crushers will do.

>>7442084
>My ways in particular made me feel that I'm cheesing a little bit
That's fine, in fact that's why I give you the Chainsaw and give you chokepoints at the beginning, if you have a defensive playstyle, you can make great use of them. The demons will still kind of finagle their way through though, so you need to keep watching your side, and you need to keep watching out for the Revenants and Shotgun Baldies, so you can't be too complacent and just hold the saw in the gaps, or a big skeleton will come and punch you in the side of the head.

I'm very glad to hear that people liked it. Do you guys have any suggestions for making the level better? I'll try out adding another archie to the teleport cycle.

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