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>> No.2752085 [View]
File: 98 KB, 1024x768, cgun.jpg [View same] [iqdb] [saucenao] [google]
2752085

>>2751951
I don't really disagree there, but hey, it's talk.

>weapon switch delay
Yeah, I figure it can do with some reduction (bout 2/3 of a second sounds good), but still feel there needs to be at least some weight to weapon choice. If you see a mass of mancubi up front and charge headlong with a chaingun equipped, that's on you.

>Pistol starts are boring
True, if you play each map sequentially. Pistol starting each one, you'll find it becomes much more of a scramble to find a gun to defend yourself when you're surrounded from the get go and not armed and loaded to the teeth. Much less so in D2 than Plutonia/TNT/user maps, though, gonna give you that.

>Chaingun
Good thing they fixed it up in D64, and made it more of a middleman between the SG and SSG in power. I still feel there's a bit of charm to the classic one (smooth doom does wonders for making it look better), but they needed some punchier sounds. Maybe an audible motor/drive gear, or something.

Pretty sure it's just a result of them originally having a rifle planned and then reskinning it as a chaingun for Wolfenstein's sake or something.

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