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/vr/ - Retro Games

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>> No.5372901 [View]
File: 196 KB, 1064x664, manual.png [View same] [iqdb] [saucenao] [google]
5372901

>>5372862
>Or those that first didn't use colored dots, and then started

Honestly I find that unlikely; it's pretty consistent throughout the levels and iirc it was identical in the beta version and demo version.

Also, as usual, you assume that levels are designed in a linear way, as in, make one level from start to finish, then make another.
That's just never how it works.

Someone who'd start using the dots after some time, someone that does this only to make sure his maps don't look messy in the editor, would replace the sprites that were already in.
Else you'd see maps which are part random sprites, and part colour dots (because again, maps are never designed linearily), which we don't.


>And manual lists three.

Are you getting confused with the console version or something? The manual gives even less details than the end game credits

>PC Powerslave was 3 years in development, after all.

yes and no, everything indicates very little was done on it while they were finishing the console versions.

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