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/vr/ - Retro Games

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>> No.10819561 [View]
File: 41 KB, 245x279, mj0wutQamX1rvp5ygo1.gif [View same] [iqdb] [saucenao] [google]
10819561

>>10819502
This is a problem with most games in general. There's never a reason to do more than "good enough" because there are no interval rewards that would justify not just going for 100%. This would end up affecting all collectathon Marios directly, and a game like Banjo-Kazooie doesn't even warrant not 100%ing because to even beat the game requires over 90% of the game's collectables anyway. I was doing some counting a while back and realized there is literally no way to beat the game without getting a Jinjo Jiggy, just as a way to see if there could be a route where Jinjonator doesn't make sense

Maybe when we were kids getting close to 100% feels like an achievement but the reality is games can only offer "beat the game" or "complete the game" with no in-between

>> No.6501745 [View]
File: 42 KB, 245x279, IMG_6455.gif [View same] [iqdb] [saucenao] [google]
6501745

fat shyguy

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