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/vr/ - Retro Games

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>> No.4773559 [View]
File: 12 KB, 170x273, 170px-Aizukotetsu-kai.png [View same] [iqdb] [saucenao] [google]
4773559

>>4773419
And although I already kinda explained, I'll reiterate because apparently this thread is full of entitled retards who:
(a) Seem actively hostile towards the idea of secrets EXISTING despite this being an undiscovered secrets thread.
(b) Apparently think the only class of secrets is "sonic is a playable character"-tier shit.
(c) Can't tell the difference between me and an impersonator anon despite the latter making claims which contradicted what I said in the first place.

Like jesus christ is there a guy handing out retard pills at the door to this thread or what?

Anyway: the scratched tree doesn't do anything. I highly doubt there's any code referencing it. It's more of a signature referencing stuff they plan to do in the future.
It's not an entry point to the puzzle. Before 2015 I doubt there were any games with entry-point clues because nobody was supposed to know about it yet prior to that. There are a number of games, no doubt many more than I'm aware of, which tie into the puzzle at this point, though, it's not just Zelda by a long shot, and not even just Nintendo-labelled stuff, almost like there's ~a giant media conspiracy~ or something.
Investigating mysteries in these games eventually leads to a much larger cross-media puzzle which they've been implementing upside-down for a long time, such that it would only make sense later on, yet somehow stretch backwards into earlier games and even retroactively contextualise weird connections between unrelated games that we're all aware of. Continuing that trend I'm gonna assume that future games will make the clues easier and easier to spot until they're eventually hitting everyone over the head with certain revelations that come along with it.

With knowledge of later parts, the tree makes sense, but it does't fucking do anything.

>> No.4771602 [View]
File: 12 KB, 170x273, 170px-Aizukotetsu-kai.png [View same] [iqdb] [saucenao] [google]
4771602

>>4771591
Tell me more.
Nintendo and everybody close to them definitely seem knee-deep in conspiracies.

>> No.4730564 [View]
File: 12 KB, 170x273, 170px-Aizukotetsu-kai.png [View same] [iqdb] [saucenao] [google]
4730564

>>4730553
Also it's pretty significant that Nintendo's HQ isn't far from the old Imperial Palace in Kyoto (which is probably still the real current deep state capital, since the move to Edo/Tokyo had a lot to do with the invasion of foreign banks and trade companies and shit). Konami has a headquarters LITERALLY NEXT DOOR to the palace, where they hold all their important meetings, and there's a train line which practically connects it to the Nintendo HQ.

>The original Nintendo headquarters is located in a part of town that's the turf of the Aizukotetsukai, one of Kyoto's oldest and most powerful yakuza groups. Now in its sixth generation, the Aizukotetsukai were established in Kyoto in 1868, over a decade after the U.S. "black ships" arrived on Japanese shores that opened the country to the West. The group's founder Senkichi Kousaka, aka "Kotestsu Aizu," was an infamous gambler and swordsman in his day.

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