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>> No.519810 [View]
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519810

>>519778
I see, my first map is ambitious as well but it might depend on the (assumed) rising standards of doom maps so some mappers release things only when they think they can stand up on their own weight.
That map "the eye" that won a cacoward is a first map as well I believe.

I've gone though all the video tutorials on the DoomBuilder 2 website, will use a few of Chubzdoomers tutorials as well later for slopes.
I'm debating inside myself whether to use real swimmable water in a map to add more variety to a large underground area.

Also, good use of dusks texture pack from r667. I like it's switches too.

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