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/vr/ - Retro Games

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>> No.5846142 [View]
File: 990 KB, 3564x2004, Lizalfos.jpg [View same] [iqdb] [saucenao] [google]
5846142

>>5845906
>thinks that grinding is the only thing in rpgs that makes them hard
>Almost all Zelda bosses die in 3-10 hits with the item you get in their own lair

I know that you desperately want Zelda to be a full fledged, so maybe if you told me what made them difficult, i could explain to you how that matches anything in a real rpg.

>> No.4295046 [View]
File: 990 KB, 3564x2004, 1489264516235.jpg [View same] [iqdb] [saucenao] [google]
4295046

>>4294964
>>4294985
Diddy Kong Racing = Mario Kart 64 > Crash Team Racing >>>>>>>>>>>>>>>>>>>>>>>>> Garbage > Sonic R

>> No.3875263 [View]
File: 990 KB, 3564x2004, 1489264516235.jpg [View same] [iqdb] [saucenao] [google]
3875263

>>3873817
N64 went with cartridges.
Solution: Go with compact discs, or even floppy disks like they did with the original Famicom Disk System and N64DD if they were worried about piracy.

The Sega Saturn was a complicated mess to program for, overpriced, and rushed to launch.
Solution: Skip the 32x launch and focus solely on launching the Saturn alongside the N64 to compete with it's main rival more adequately. Skip competition with the PS1 entirely. Refocus the system on pure 3D performance and make it less complicated.

Atari never knew what to do after the 2600.
Solution: The 7800 should have been what the 5200 was. This would have fixed things far before the Jaguar.

3DO
The 3DO was an overpriced mes that could never survive in a Playstation world.
Solution: None.

The Amiga CD32 was never released in North America and lost a large install base.
Solution: Get the console out as fast as possible in North America and start marketing.

PC-FX. Far too late sequel to the PC-Engine, only released in Japan.
Solution: Release it sooner, and give it a fucking NA release.

The CD-i was never a games console, it was always an educational interactive multimedia device. Games were forced on it so it could compete.
Solution: None.

Apple Pippin was a multimedia device that tried to do video games but every single game was pure garbage. One of the few systems in existence with literally 0 "gems" or good games. Even the CD-i has Burn Cycle and The Apprentice.
Solution: Create better, more fun and interesting games.

>> No.3853275 [View]
File: 990 KB, 3564x2004, Lizalfos.jpg [View same] [iqdb] [saucenao] [google]
3853275

ITT: Concept art vs in-game graphics

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